In this video I finally import the HUD element that we created a week or so ago. Originally I ran into some issues with the imported image looking pretty bad. It turns out that when you import textures they resize to a multiple of 64, i.e. 64x64, 128x128, etc. For a small image with a lot of subtle alpha settings to blend the edges, the resizing can really screw it up. Once I resized it in Gimp to be 128x128, it looked much better. So from now on, we will be making our texture sizes multiples of 64.
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