I really didn't like how sloppy my first chase cam was, but you have to start somewhere! I cleaned things up a bit by relaxing the chase cam AI so that it didn't do much if the ball velocity falls below a certain threshold or the ball was within a certain range of the camera. This is actually more in line with what I wanted originally when I imagined the chase cam. I like that the camera stays put as the ball slowly rolls away at the end of the shot.
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