Monday, June 6, 2011

Overhead Camera

Ok, so we are getting close to having the basic mechanics worked out.  We will still have to do some tweeking to the physics and other behaviors, but that's ok!  The overhead cam is probably the biggest change we have made so far just because we have to tie it in to the other two cameras.
I also consolidated the code to hide/show the crosshairs into a function. Once we get the basic mechanics worked out, I am going to clean up the code a bit, so there may be some more consolidations.

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