Showing posts with label corona. Show all posts
Showing posts with label corona. Show all posts

Tuesday, June 21, 2011

Installing the Corona SDK and looking at the demos

 
I'm not getting bored!  I'm just interested in a lot of different things all at the same time.  I wanted to start doing something in Corona so that I could see exactly how different it is to working in ShiVa3D.  This video just installs the SDK and then we look at some of the demos.  I will be developing a game in Corona and documenting it along the way similar to what I am doing in my ShiVa3D video series.

Friday, May 27, 2011

Challenges with the diversity of the Android Market

For those of you interested in hitting the Android market, Gamasutra has an interesting article about the Android market.  I have to be honest, the idea of publishing to the Android is a bit intimidating, but only because there are so many different form factors to test.  The same goes for Blackberry, but to a lesser degree.  The nice thing about ShiVa is that everything scales to whatever resolution you are running in.  Of course you still need to check that things aren't too small, etc, but at least from what I have seen so far it works pretty well.  I'm hoping that the same can be said for Corona since that will be my next project.

Friday, May 13, 2011

Introducing Corona SDK

I originally wanted to try out Corona, but because of some of the other things I was working on at the time I didn’t take the time.  Since then I have done some more research and have decided to give Corona a go.  I think it will be an especially good fit with Shiva3D because they both use Lua as a basis for their programming language.  I have heard good things, so we will see how it goes.  It will be very nice to have solid, affordable options for both 2D and 3D development.  The one thing that I am not so excited about 2D development is the fact that I am a horrible artist.  I feel like I can get by better in 3D because it is more like building with Legos.  Of course both methods require considerable artistic ability to do well so at some point I will probably have to team up with an artist, but I will keep this project simple enough to not have to worry about that at the moment.