I really didn't like how sloppy my first chase cam was, but you have to start somewhere! I cleaned things up a bit by relaxing the chase cam AI so that it didn't do much if the ball velocity falls below a certain threshold or the ball was within a certain range of the camera. This is actually more in line with what I wanted originally when I imagined the chase cam. I like that the camera stays put as the ball slowly rolls away at the end of the shot.
Daily progress of an indie game developer as he learns development from the ground up.
Showing posts with label vectors. Show all posts
Showing posts with label vectors. Show all posts
Thursday, June 2, 2011
Tuesday, May 31, 2011
Vectors!
This video is my attempt to explain the very basics of vectors and how to use them. I specifically hit on normalization and how that is useful.
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