Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts

Friday, July 1, 2011

Some great feedback!

So an important part of iterative development is to get good feedback during testing and then incorporate it into new iterations so that, over time, the game continues to improve.  This video discusses some of the feedback I have recently received and where you can go to leave feedback.  Although I have not implemented all the feedback yet, I will make sure that I call attention to changes that are the result of feedback when I do the videos.

Beam me up, Scotty! Adding a teleporter to the game.

I think it turned out pretty good!  I still need to change some of the mechanics like moving the camera with the ball so that there isn't such a jarring change in the view.  Kronos gave me some great feedback in the forums and mentioned the way the poly trail pauses, so I will be fixing that as well.  I encourage everyone to read his feedback because it brings up a lot of good points and demonstrates how critical it is to get the input of people outside the project. Thanks for the excellent feedback, Kronos!