Video showing what happens when the ball gets too close to the fire. I also include a switch to turn the flame off.
Daily progress of an indie game developer as he learns development from the ground up.
Showing posts with label particle effects. Show all posts
Showing posts with label particle effects. Show all posts
Thursday, June 23, 2011
Flame on!
Labels:
particle effects,
ShiVa3D,
tutorials,
video
Fire and smoke - Particle effects in ShiVa3D
Finally something flashy! It is pretty easy to implement a particle effect in ShiVa3D, but you will want to spend some time tweaking the settings to get exact look you want. I still don't feel that I got the fire exactly right, but I feel good about the smoke. At first I didn't like that some of the fire particles lifted off the main body of the fire because it didn't look very realistic, but when I added the smoke, the fire particles now look like the light of the fire reflecting off the smoke. I think it looks pretty cool. Next I will add some sensors so that the ball catches on fire when it goes through, which will be very cool if it works out right!
Labels:
particle effects,
ShiVa3D,
tutorials,
video
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