Showing posts with label stonetrip. Show all posts
Showing posts with label stonetrip. Show all posts

Tuesday, May 24, 2011

External XML in Shiva3D

 
This video goes over how to access an XML document from within Shiva3D.  I like the idea of putting your settings in a separate file because it makes it so much easier to update them when needed.  The heavy lifting for this video came from the Shiva website - http://www.stonetrip.com/developer/377-xml-manipulation.  I simply did a google search for "xml shiva3D" knowing that it would direct me to the appropriate page on their site.  Once I figured out how to do it, it was pretty easy to implement in the game.

Also, check out http://www.stonetrip.com/developer/doc/ for api and manual information and http://www.stonetrip.com/developer/wiki/index.php?title=Main_Page for the wiki which has a ton of useful information.  The forums are at http://www.stonetrip.com/developer/forum/ so stop in and say hi or ask a question - I'm wdtracy.

Friday, May 20, 2011

Great News!

Wow!  I'm excited!  I sent off an email to Stonetrip, makers of Shiva3D, and they have graciously allowed me to put a web version of my game online before actually buying the game engine.  I don't think I have explained how this works, but Shiva has the PLE - Personal Learning Edition that you can download for free to try out their software.  I encourage you to go download it at http://www.stonetrip.com/download.html -- download the Shiva3D Suite.  That is the version that I am using and it is fully functional it just leaves a watermark on the game screen when you play it.  I'll put some video up in the near future, but basically all I have to do for the web version of the game is put the game files on a server and then put some autogenerated HTML into a webpage and that's it!  When you click on the link, it will install a very small plugin and then you can play the game.  So the idea is you will be able to test my game and give me feedback while I am developing.  All testers will receive a spot in the credits of the final game.

A final note--if you find my content useful, please click on an ad or two.  Trust me, I know they are annoying, but I am starting to incur some small expenses on the project and hopefully ad money will help mitigate those expenses.

Thanks!