Daily progress of an indie game developer as he learns development from the ground up.
Showing posts with label python. Show all posts
Showing posts with label python. Show all posts
Saturday, June 18, 2011
Python!
Ok, I may be a bit late to the game, but I just started seriously using Python for the first time and I have to say that I haven't had so much fun in a long time! This really has nothing to do with game development, so I hope you will bear with the digression. I am a bit of a programming language junky, but only in the sense that I like to learn about them, play with them a bit and move on. I don't do a lot of serious programming with each one unless I come across a situation that seems appropriate. I had to do some simple modifications to a CSV file and I will have to do it on a regular basis. The idea of using C# or Java to do it didn't sound like much fun and those are the languages that I am most familiar with. Instead, I thought of Python and went from knowing nothing to having the dang thing finished in a few hours. The code was much smaller than what I would have written in C# or Java and it was a lot more fun!
Labels:
programming,
python
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