- Virtual currency
- Direct in-game purchases
- Pay to play(subscription)
- Charge for the game
- Charge for expansions
- Advertising
- Donations
- Sell to a publisher or game portal
- Some variation of the above
Daily progress of an indie game developer as he learns development from the ground up.
Tuesday, May 31, 2011
Effective advertising
So the end goal for any indie game developer is to make at least enough money to be able to continue making games. I have been researching some of the options available for earning money from games and the tough part now is to decide on what to do. I know that it may be a bit early to think about it when the game is so far from completion, but I like to have some idea what I may do in case it will effect the development. So far I have heard of these options:
Labels:
advertising,
game design,
money
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