Daily progress of an indie game developer as he learns development from the ground up.
Wednesday, May 25, 2011
In-game Achievements Analyzed
There's a good article on Gamasutra about how to use in-game achievements and their impact on the players. Achievements are definitely something that I would like to eventually put into my games because there are plenty of cases in which I am going back and trying to find all of the achievements within a game even after I have "finished" a game. Personally, I hate when there are achievements that can only be earned once so that you can't go back later. Most of the time I am playing a game I am not focusing on the achievements until I finish the game and it sucks to find out you can't go back to that achievement unless you start the whole game over again. I would be interested to hear about your ideas of successful achievements.
Labels:
achievements,
article,
gamasutra,
game design
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