- Physical level that will house all of the game play objects and also provide boundaries that will interact with the physics.
- Ball - The object we are trying to get to the target. Possibly have different skins.
- Target - goal for the ball. Most likely be standard design to make it easy to identify.
- Movable items - items that will be inside the level - placed during level design - that the player will have to move in order ricochet the ball to the target.
- Columns or other simple physical shapes
- Trampoline - adds force to the ball
- Cannon - if you get the ball in the loader, will enable you to aim and fire the ball.
- Teleporter - probably not movable, but will teleport the ball from one gate to another.
- Puzzles - Walls of flame, doors or other obstacles that must be dealt with through a series of actions
- Hidden items - some form of hidden items or achievements somewhere within the level.
I wanted to see some ideas of the more visually appealing items, so I threw this together for the teleporter in the Shiva3D particle editor real quick:
The video conversion made it a bit laggy at the beginning, but I think it turned out nice. With the proper lighting I think it will look pretty cool.
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